Shared Darkness
A Communal Life in Film and DVD, Examined

One-on-One with Uwe Boll

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This entry was posted on 6/25/2006 7:20 AM and is filed under Interviews.


Director Uwe Boll is a filmmaker in the grand, throwback tradition of the snake-oil showmen of the medium’s traveling circus infancy. Derided by some (okay, many), he’s made a handful of genre flicks (Blackwoods, House of the Dead, Alone in the Dark), most of which are rooted in videogames, and recently also started challenging journalists to boxing matches (no word yet on whether or not I’ll make the cut). His latest film is January’s BloodRayne, now new to DVD, complete with a feature-length audio commentary track with Boll and star Kristanna Loken, storyboards, a five-minute CGI montage, a 53-minute dinner-and-discussion with IGN’s Chris Carle, and a separate copy of the eponymous videogame itself. I took some time recently to talk with Boll about both BloodRayne, its disappointing and strange commercial release, and his myriad of forthcoming projects. The conversation is excerpted in brief below, 15 questions for 15 rounds.


Brent Simon: Uwe, thanks for your time. I hear I might have just missed you in person. Are you still up in Vancouver?

Uwe Boll: I am back in Germany now, but I was there until about Friday — for about two months, writing the script that I’ll be doing this summer, Postal, and location scouting.

BS: I hear you’re going to shoot at Riverview (a functional mental facility state-endorsed by Canada as a film location).

UB: One of our locations will be in Riverview, a police office. It’s interesting, everybody (shoots) in Riverview. It’s cheaper than a studio, and they have sets like built in there — like, a police station, a morgue, a doctor’s office, a jail. They have this stuff there, so everyone’s re-dressing it and using it. We shot there for Blackwoods and Sanctimony, my first movies. And it’s still basically a mental hospital, so you still have people running around there.

BS: There was some reportage after Alone in the Dark that there were a lot of script problems on that movie and you weren’t really happy with it. So for BloodRayne you went out and secured Guinevere Turner (American Psycho, The Notorious Bettie Page, television’s The L Word). How did that come about?

UB: We were definitely looking out for better writers, and for better writing for all the movies coming up, and Guinevere Turner — even if she has no ideas from videogames — came up with the best pitch. We were so convinced that I gave her a full briefing — like 10 pages that I wanted in the script and she was really able to get in: the way BloodRayne looks and fights, and certain back stories and brimstone and vampire hunters. So this was basically a very positive development that we had a writer like her.

BS: What about for Dungeon Siege: In the Name of the King, which seems to be your biggest production to date?

UB: It’s three times bigger than all of the other movies I have done, and it has a $60 million budget. What is really massive is that we have 1,400 CGI shots, which is more than (the second) The Lord of the Rings, and it will be a big, epic movie — the first fantasy epic. All of the other movies (I’ve done) are more horror and action, so it’s a different thing. The writers on Dungeon Siege, David Freeman and Doug Taylor, they both wrote the main story and script, even though there were other writers involved. It took one and a half years, and the first draft was like 300 pages long, but they really worked together and developed a great script. It’s heartbreaking, full of fantasy, interesting twists and characters, which is one of the reasons that we got so many great actors in the film. But the same is true of BloodRayne.

BS: What was it about BloodRayne that most interested you? I know you’ve snapped up a lot of videogame properties, that you’ve searched for film ideas there, in that medium. But was it the character first and foremost?

UB: First of all, I always wanted to do a vampire movie, and here was a chance to do a videogame-based vampire movie and to do it as a prequel, and really in Transylvania. This is one of the reasons we shot in Romania. All of this fed my excitement. It was completely different. In Alone in the Dark you had creatures, House of the Dead is more an action fun zombie movie, and BloodRayne was more of a character-driven, period piece vampire movie, and so totally different from the movies I’d done before. There’s a lot of misunderstanding in the public, where people think I am this guy doing videogame-based movies and they’re all the same. But this is bullshit because in videogames you have all genres. You can do an adventure movie, a horror movie, fantasy, sci-fi. So you have the same flexibilities as any other movie. So I always look out to make sure that I do different movies and genres.

BS: What was it about your leading lady, Kristanna Loken, that most attracted you — the fact that she has action experience but is beautiful too?

UB: We had a list of three women that we thought would be good for BloodRayne. It took a while because Kristanna lives partially in South Africa, so we went first to another actress, but she passed on it, which was good. And then Kristanna came back and called me on my cell phone in the middle of the night in Romania, where (I was scouting), and said she really wanted to do it. And I had loved her in Terminator 3. BloodRayne is tall, strong and a real heroine, an Amazon fighter. And she’s perfect.

BS: No argument here. Were you disappointed in the theatrical release of the movie earlier this year? There was talk of it being booked in many more theaters than it was released in, and there was a lot of controversy about that.

UB: The biggest problem for me was that we went with a small, independent company releasing it, Romar Entertainment. And basically they went to all the exhibitors, who really liked it and promised to screen it January 6. But then the Christmas holdovers, a few movies from the major companies were still running really strong, and the first people getting crushed are the independent people. … We were booked on 1,800 screens but now they couldn’t provide enough free screens for that date and basically dropped us. So we ran on only 900 screens, and they really dropped us in the last three days before the release. We found out that Monday.

BS: Do you think that was what killed the film commercially?

UB: Yeah, because the 900 theaters that didn’t play us were more the bigger and good theaters, the Top 10 market theaters. If you are in L.A.… I think we opened in five theaters, which is a joke. And this was our problem. We were (booked) in theaters with a standee, and the trailer was running for four or five weeks, and then they didn’t show the movie. So you cannot make really substantial box office. But I think the DVD release will outperform and go there where it would be normally. I am absolutely convinced that the DVD will be in the top five on the weekend of release.

BS: Looking forward, do you know who will be releasing Dungeon Siege in the States, and what if any steps are being taken to make sure the same fate doesn’t befall that?

UB: Yeah, absolutely. We will go in no-risk with Dungeon Siege. This means we’ll definitely go with a major or mini-major for the release. I cannot say who it is right now. We plan to show the movie for the first time in the Toronto Film Festival this year, and all the major companies are there. All the major companies are tracking that movie for the past year, and then we’ll see how we proceed with distribution.

BS: Do you think that will release in the States later in the fall, in time for awards consideration, or will that be early in 2007?

UB: I think it will be 2007, spring of 2007.

BS: Gotcha. Now what do you make of the critical reaction of your films? In other interviews with you that I’ve read, you’ve come across as a very personable guy and passionate about filmmaking, but Alone in the Dark and Blackwoods were both hammered critically, and ranked pretty low on various critical aggregate sites, and BloodRayne didn’t do much better. Is that something that you pay any attention to, or does it just make you redouble your efforts?

UB: Look, you never go easy over it, and I think there are reviews that are fair and good, coming up with the positive and negative things about that release. (pause) And there are also reviews out there where they go on the message boards and they see what kind of videogame geeks, how much they hate me or whatever. They’re getting influenced not by critics, but more (by) people hanging out on the Internet. Then they write negative reviews about it because they read so much negative stuff there. And I also think that from time to time there are reviews that are unreasonable and unfair, and this is something I cannot do anything about. But my wish for the future is basically that more people see the movies before they write something and before they judge the movies. And then they should compare it to similar movies and write something based on their real impressions. This would be my wish list for the future.

Of course these are genre movies and not everybody likes that, so you cannot expect with House of the Dead to get a great review in the Washington Post. But these are $20 million movies, and the people working on my movies are all A-list crew people, A-list CGI people. My camera guy, Mathias Neumann, won all kind of awards; he got, last year in New York City, the (award for) Best DP in commercial advertising worldwide, so these people are professionals. And the (effects) people on Dungeon Siege right now are the same people that did Mission: Impossible III and Superman. So if then people write, “Uwe Boll’s movies are trash,” or, “He is like Ed Wood,” then this is bullshit. You can write that you don’t like the story, or you think it’s poor direction or poor acting or whatever, all this kind of stuff, no problem, but to write that the movies are completely garbage or are made like hobby movies or amateur movies has nothing to do with those movies. Alone in the Dark, House of the Dead and BloodRayne are technical, state-of-the-art — they are more expensive and better technically than White Noise and these kind of other movies. This is the reality. They’re looking better, our score is always played with a symphony or orchestra of 120 people, made by people (who’ve worked) with Hans Zimmer. And (critics) writing this bullshit means also that this crew is unprofessional, and this has nothing to do the reality. I don’t care if the people on the Internet are writing it, but if the New York Times guy is trashing BloodRayne (as if) I did a movie on 8mm or something, then I have to think it’s kind of like a self-fulfilling prophecy in his head: “Oh, it’s from Uwe Boll, I have to trash it.”

BS: If it’s the Internet geeks or fan-boys that so vehemently dislike you, do you foresee a time, then, because you’re so associated with videogame adaptations, when you’ll step away from that a little bit?

UB: Absolutely, I’ll be doing two movies this year. I’ll do Postal, based on the videogame. And Seed is a horror movie I’ve written which has nothing to do with a videogame. And in the next few years, I will do definitely a minimum of the same amount of non-videogame movies as videogame movies.

BS: Tell me a little about those films, then. What’s shooting first and what’s your schedule for the rest of the year?

UB: Seed comes first. In July we start it, and it’s based on the history of the U.S. death penalty. So you know that under U.S. law that if you survive three executions in the electric chair they have to let you go.

BS: I did not know that.

UB: Yeah, but it’s the truth. And in the 1960s and ’70s, there were electric chairs that were in really bad shape, basically fucked up, and people survived it but were brain-dead. There are rumors about what really happened to the people, but they claimed that they are dead because they had no idea what they should do with these bodies where the heart was still working but the rest of the body is almost dead. And so then they buried the people alive.

BS: Wow.

UB: Seed is based on this kind of story, and the fictional part is that a guy comes back and they dig him out after having been buried. And (laughs) so it’s a really super, super hot horror movie.

BS: Has that been cast yet?

UB: No, we start in the next few weeks, but we’ll go more for unknowns. Because it’s based on reality I don’t want it to be too much like BloodRayne or whatever. It would be bad for the movie. My plan is to shoot it more like a documentary — all hand-held, and to get that feeling like you get in Henry: Portrait of a Serial [Killer], for example. So this (is the) kind of feeling I want in Seed. We’ll have actors that we know, but I don’t want a big star.

BS: And what’s the gist of Postal?

UB: Postal is an action-comedy in a way. It’s like Falling Down, with Michael Douglas, but funny. In the game you can play it without violence, too. You can go in a bank and wait in a row; you wait for two-and-a-half hours in the videogame and then basically you cash in your check. But also you can go in the bank and kill everybody, and cash in your check super-fast. (laughs) And in the game you can play George Bush, Jr. or Osama Bin Laden, you can play all kinds of people. And my plan is to do, like, Wag the Dog meets Pulp Fiction meets Falling Down. The script, right now, is being re-written by the game guys. Running With Scissors is a company in Arizona (that) developed the game on their own as outsiders, and they’re super-involved also in the development of the movie. And I think it will be a hilarious movie. We’ll go for a bigger cast, but only as cameos. We have a couple cops, and a local political guy who wants to join forces with Bin Laden. So you have all kinds of freaks and people running around. I think it will be really funny.

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